Crazy Taxi 3: High Roller for the Xbox has everything from the previous two games. It has the West Coast and Small Apple levels, all the previous two games' cab drivers, the same frantic action, and the minigames from Crazy Taxi 2. It also has a brand-new circuit, the Glitter Oasis (modeled after Las Vegas), four new drivers for that course, and a lot of new minigames. That sounds like a lot of good stuff, but unfortunately, that's about all there is. If you're a huge fan of Crazy Taxi, or if you've never played any of the previous games, you may find a lot to like about Crazy Taxi 3--if nothing else, it's a compilation of the previous two games that improves upon those games' maps and gameplay. However, if you're not a huge fan or a newcomer to the series, you may find that Crazy Taxi 3 doesn't have much more to keep you coming back.
Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown time. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.
System: Pentium III Processor 1 Ghz
Memory: 256 MB
File Size: 223 MB
Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown time. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.
Screen Shots
System Requirements
OS: Windows Xp, Vista, 7, 8System: Pentium III Processor 1 Ghz
Memory: 256 MB
File Size: 223 MB
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