Game Maker is a software application written by Mark Overmars in the Delphi programming language. Overmars released the original version on November 15, 1999. Game Maker comes in two editions, the Lite Edition and the Pro Edition.
Game Maker focuses on two-dimensional games. So it is not meant to create 3D worlds like Quake, even though there is some limited functionality for 3D graphics. But don't let this put you down. Many great games use two-dimensional sprite technology, even though they look very 3-dimensional. And designing two-dimensional games is a lot easier and faster.
Additional Functionality
- No Game Maker logo is shown when running a game.
- No regular popups remind you of upgrading.
- You can use rotated, color blended and translucent sprites.
- There are additional options in the sprite and image editors.
- There are additional actions for e.g. CD music, rotated text, and colorized shapes.
- You can use special sound effects and positional sound.
- You can create splash screens with movies, images, webpages, texts, etc.
- There is a particle system to create explosions, fireworks, flames, rain, and other effects.
- A number of advanced drawing functions are available, for example colorized text and textured polygons.
- It is possible to create 3D games using functions for 3D graphics.
- It is possible to create multiplayer games that can be played over a network.
- You can define your own room transitions.
- You can use functions to create, load, and modify resources (sprites, backgrounds, etc.) while the game is running.
- There is a collection of functions to create and use data structures.
- There are functions for motion planning.
- You get the possibility to include additional files in the game executables that can be used when the game is run.
- The Pro Edition can easily be extended using extension package. These can be made by everybody and will in general be provided free of charge.
- Three such extension packages are included adding many room transitions, windows dialogs, and printing facilities.
- You can define your own trigger events.
- You can export and import resources, which makes it easier to collaborate on games.
Screen Shots
Screen Shot 1 |
Screen Shot 3 |
Screen Shot 2 |
System Requirements
OS: Windows 2000, XP, Vista, 7
DirectX: DirectX 8 (or later)
VGA: 32MB of memory is required for most created games.
RAM: 256 MB
File Size: 19.1 MB
0 comments:
Post a Comment
Please do not Spam.
If you have any question, then don't be hesitate and ask freely.
Regards, Muhammad Tariq (Star Boy)
If You Like this Website then Kindly Share it with Your Friends...